It is from this game, in the form of Super Mario Bros 2, that the protagonists’ ability to collect objects to be thrown at enemies stands out. You will find Mario on a flying carpet, just like Aladino, in one of Doki Doki Panic’s concessions. In addition, there were no plumbing pipes, and the strategic orientation in some key segments generated different challenges, among them, finding the goal.
But this was a game that featured different mechanics, as it supported four characters and the composition of the levels had a much more vertical shape. It was then that, jointly, Americans and Japanese decided to transform the game Yume Kojo: Doki Doki Panic (released in Japan for Famicom Disk) into Super Mario Bros 2. With eyes set on success, Nintendo America representatives thought that the Japanese version was the least prepared to get there. The market was looking forward to a continuation of the NES Super Mario Bros, which made the sequel an even more important game. Even today, the reasons why Americans returned the game created by Nintendo are unclear, asking instead for a game capable of meeting the demands of the Americans. Nintendo representatives for America, who found the original Super Mario Bros 2 released in Japan too difficult and stripped of essential elements that made up the original, were not pleased with the Japanese version and, in fear of losing market, asked the house mother changes. It all started a few years after the resounding success of Super Mario Bros. It is not because it was a failure, nor because it was the game that received the most transformations, but only because it presents a different game model from the others.īut there is a reason for that and to better understand why it is so different, it is good to go back to the end of the eighties. Between the original, the three and Super Mario World, one tends to forget the Super Mario Bros 2, launched in 1989 in Europe. The New Super Mario Bros line, created for NDS in 2006 and developed until the most recent edition for Wii U, is the modern sequence of the classics edited for NES and Super Nintendo, from Super Mario Bros to Super Mario World and Yoshi’s Island. Super Mario Bros 2 – Virtual Console Wii U – Review